GridironProjector NFL

Alert records

How each matchup alert has done once the game finished, checked against the final score and the sportsbook number.

Games with no posted sportsbook number are left out of the win-loss counts.

Total scoring guide

What the model total has meant in tracked games.

We saidCallRecord
38 or lessUnder 41Strongest8–0 (100%)
44 or lessUnder 4514–1 (93%)
45 to 54Over 456–1 (86%)
55+Skip5–4

The first two rows overlap. Every game at 38 or less is also in the 44-or-less row. When both apply, Under 41 is the stronger play.

Every badge and its record

The record each badge leads with on a card: the hit rate the badge strength sliders read. Card chips and matchup alerts are graded finals this season; pattern, trend, combo and diamond badges show their backtest or live record, as their pill says. Sharp patterns and leans come from the Oct 18 study against the closing price; badges it found no edge for on the seasons their own study never saw are retired to this list (records only), and the borderline ones carry a watch label.

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💎 This season diamonds

This season only — small sample. Each week we search this season's finished games, and nothing older: pairs and triples of the card's own pregame badges (stat trends, tail leans, sharp patterns, our pick, our number vs the line), the line itself and pregame facts (roof, rest, QB, last result), against six results (favorite / underdog wins, covers, over, under). A combo becomes a 💎 with 8+ games (10+ for three conditions), a hit rate 12+ points above the no-vig closing price, a Wilson lower bound above that price, a winning record on the earlier weeks and no losing one on the latest two, and only if the whole search clears a luck check: rerun on 100 seasons simulated from the closing prices, the simulated passes must be at most 20% of the real ones. Cards of week W only use weeks before W, and a combo that stops clearing the bar drops off the next week by itself. Records only, not advice · 21+.

The weekly search has not loaded.

🔥 Hot this season

Every 🔥 combo leads with one of the board's own tag chips (Favorite holds, Coin flip, Upset alert, Shootout, Low scoring, Blowout brewing, Model leans over / under, Off the market, the stat-trend chips and the matchup alerts, all as they stood before kickoff), plus one or two more pregame factors; per tag only its most successful combos (biggest edge over the price) show. A refinement replaces the plainer version only when its record is at least as strong. Combos from this season's games that cleared the same per-combo bar as a 💎 (8+ games, 12+ points over the no-vig price, Wilson low above the price, held on the latest two weeks) but not the luck check: a perfectly priced season produces runs like these often, so each one could be luck. Near-duplicates are collapsed; a card shows at most two, strongest first. Searched again every week on earlier weeks only; one that stops holding drops off. Records only, not advice · 21+.

The weekly search has not loaded.

💎 Long-run diamond combos (records only)

Combinations that held up over every 2016–25 regular-season game, not just this season: 40+ games, at least 4 points above games on similar closing lines, one-sided p under 0.05, above base in both 2016–20 and 2021–25, and (for combos with a stat trend or tail lean) in 2023–25 too. Inputs are pregame only: our walk-forward number after the October 2026 totals recalibration, the card chip rules, the stat trends and tail leans, and the nflverse closing line. Cards grade each one on the final against the card's closing line. These were picked from a search of 74 games in 2026, so even the diamonds are weak evidence. Records only, not advice · 21+.

🔥 2026 streak chips

Popular runs this season with no long-run edge. Cards show them as small chips that say so.

Lost the diamond after the totals recalibration

These read our total. Since October 2026 our total is pulled halfway toward the market total, so the same bands now pick different games, and on the new number these combos no longer clear the bar.

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Card chips

The EXPECTED chips on every game card, graded from the number we froze before kickoff.

Matchup alerts

The four stat badges, graded only when they were frozen before kickoff.

Pattern tags

Situations that finished one way more often than games on similar closing spreads in our walk-forward backtest: our model's pregame numbers for 2020–25 (each built only from earlier games) against nflverse closing lines. Picked on 2020–24, checked on 2025.

A broad scan of 12,288 situation × result combinations turned up no more "winners" than shuffled results do, so only patterns with a football reason that also held in 2025 are kept. A 👀 Watching pattern becomes a ⚡ Pattern alert only after 25+ live games (after it was written down) with a 90% lower bound above the base by 3 points, and drops back when that stops being true.

Records only, not advice. 21+ only where legal.

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Tail leans (experimental)

A second, wider search aimed at the rare ends of games: market structure (key numbers, moneyline vs spread, juice, opening vs closing line where history exists), referee crews, quarterback changes and backups, injured starters, rest, byes, travel, cold, wind, rain, altitude, late-season motivation, rematches, bounce-backs after extreme results, over/under and cover streaks, scoring luck, 4th-down aggressiveness and coach tenure — at extreme thresholds (top and bottom 2.5–10%) and in pairs.

The bar is lower than for stat trends, on purpose: at least 25 games in 2016–22, a lift of 8+ points over games on similar lines there, the same direction in 2023–24 and in the 2025 holdout, a football reason, and either the whole search beating shuffled results (permutation p ≤ 0.2) or a shrunk estimate still 4+ points above the base. That makes these small samples that may be noise. Only the best three per result show on game cards; each is demoted off the cards if its live record trails its base after 15 games.

77,100 rules tried across 12 results. Live records start Sep 27. Analysis and entertainment, not betting advice. 21+ only where legal.

Low scoring (37 or fewer, under the total)

Broad search: 6,425 rules, 26 passed the tail bar vs 39.3 on shuffled results (p 0.809, 1000 shuffles) · Theory list: 24 written-down hypotheses, 0 passed vs 0.05 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Wind, rain, cold, backup quarterbacks, injured starters, under-leaning referee crews, under streaks, slow pace and conservative 4th-down coaches were all tested; rain/snow helps the plain under (see Under), but nothing moved the 37-or-fewer low-scoring result beyond chance.

Under the total

Broad search: 6,425 rules, 51 passed the tail bar vs 64.5 on shuffled results (p 0.712, 1000 shuffles) · Theory list: 24 written-down hypotheses, 1 passed vs 0.07 (p 0.075) · family-wide shrinkage prior 4,866 games · holdout games in kept leans 15

  • Rain or snow in the forecast → Under the total

    🎯 Tail lean · on cards

    When: rain or snow at an outdoor stadium (backtest: nflverse game-day weather; live: the kickoff forecast, 50%+ chance or rain/snow in the forecast).

    Why it could be real: A wet ball means more fumbles and drops, shorter passes and more running, which runs the clock. Totals are set days ahead and move only partly with the forecast. Written down as a hypothesis before testing (theory family).

    2016–25 backtest
    99/15663%
    base 52% · +12 pts
    Discovery 2016–22
    71/11363%
    base 52% · +11 pts
    Validation 2023–24
    20/2871%
    base 53% · +19 pts
    Holdout 2025
    8/1553%
    base 47% · +6 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 59% vs base 52% (+7 pts) · family-wide shrinkage: 52% · 2023–25 combined 28/43 vs 51% · theory-list permutation p 0.075

    16
    8/15
    17
    10/17
    18
    9/17
    19
    12/20
    20
    8/12
    21
    10/14
    22
    14/18
    23
    17/22
    24
    3/6
    25
    8/15

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 8 of 10 seasons beat the base.

30 or fewer total points

Broad search: 6,425 rules, 7 passed the tail bar vs 14.7 on shuffled results (p 0.851, 1000 shuffles) · Theory list: 24 written-down hypotheses, 0 passed vs 0.01 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. The line alone already explains the 30-or-fewer games; every extra condition was at or below what shuffled results produce.

High scoring (51+, over the total)

Broad search: 6,425 rules, 59 passed the tail bar vs 64.3 on shuffled results (p 0.545, 1000 shuffles) · Theory list: 20 written-down hypotheses, 0 passed vs 0.08 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Dome + fast pace, over-leaning crews, depleted defenses, over streaks, aggressive coaches, heat, altitude, week 18 and scoring-luck regression were all tested: fewer rules passed on the real results than on shuffled ones.

Over the total

Broad search: 6,425 rules, 63 passed the tail bar vs 69.5 on shuffled results (p 0.555, 1000 shuffles) · Theory list: 20 written-down hypotheses, 0 passed vs 0.10 (p 1.000) · family-wide shrinkage prior 4,866 games · holdout games in kept leans 0

Nothing, even at the tail level. Same inputs as high scoring; nothing beat the shuffles.

60+ total points

Broad search: 6,425 rules, 23 passed the tail bar vs 32.6 on shuffled results (p 0.706, 1000 shuffles) · Theory list: 20 written-down hypotheses, 0 passed vs 0.03 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Nothing beat the shuffles; the 60+ games were no more common where any tested condition (or the variance model) said they should be.

Upset (underdog wins)

Broad search: 6,425 rules, 78 passed the tail bar vs 52.7 on shuffled results (p 0.127, 1000 shuffles) · Theory list: 28 written-down hypotheses, 1 passed vs 0.15 (p 0.143) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 149

  • Favorite's edge is all defense → Upset (underdog wins)

    🎯 Tail lean · on cards

    When: the favorite's defense allows 0.20+ fewer EPA per play than the underdog's, opponent-adjusted (biggest 5% of gaps); and it allows 5.6+ fewer points per game, opponent-adjusted (biggest 20%).

    Why it could be real: Defensive numbers are much less stable week to week than offensive ones, yet the spread leans on them. A favorite whose whole edge is its defense is priced on something that tends to regress, so the underdog wins outright more often than the line implies.

    2016–25 backtest
    48/11143%
    base 26% · +17 pts
    Discovery 2016–22
    40/8647%
    base 26% · +20 pts
    Validation 2023–24
    5/1729%
    base 25% · +4 pts
    Holdout 2025
    3/838%
    base 32% · +6 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 35% vs base 26% (+9 pts) · family-wide shrinkage: 27% · 2023–25 combined 8/25 vs 27% · broad-search permutation p 0.127

    16
    6/9
    17
    5/11
    18
    2/3
    19
    10/25
    20
    7/15
    21
    7/16
    22
    3/7
    23
    3/7
    24
    2/10
    25
    3/8

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 10 seasons beat the base.

  • Big-brand underdog with its regular QB → Upset (underdog wins)

    🎯 Tail lean · on cards

    When: the underdog is one of the most-followed franchises (Cowboys, Chiefs, Packers, Steelers, Patriots, 49ers, Eagles); and its quarterback started 15+ of the team's last 16 games.

    Why it could be real: Popular teams are rarely underdogs; when they are, it is usually after a short bad stretch the market overreacts to. With their established starter they are closer to their true level than the price.

    2016–25 backtest
    66/13051%
    base 38% · +13 pts
    Discovery 2016–22
    42/8251%
    base 39% · +12 pts
    Validation 2023–24
    16/3546%
    base 34% · +12 pts
    Holdout 2025
    8/1362%
    base 40% · +22 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 45% vs base 38% (+7 pts) · family-wide shrinkage: 38% · 2023–25 combined 24/48 vs 35% · broad-search permutation p 0.127

    16
    6/10
    17
    6/13
    18
    10/16
    19
    4/9
    20
    3/11
    21
    8/11
    22
    5/12
    23
    9/21
    24
    7/14
    25
    8/13

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 8 of 10 seasons beat the base.

  • Underdog in a red-zone slump → Upset (underdog wins)

    🎯 Tail lean · on cards

    When: the underdog's red-zone touchdown rate, averaged with what the favorite's defense allows, is 41.5% or lower (bottom 2.5%).

    Why it could be real: Red-zone touchdown rate is one of the noisiest team stats and snaps back toward average. An underdog whose scoring is dragged down by settling for field goals is better than its points say, and the spread partly prices the points.

    2016–25 backtest
    38/8147%
    base 32% · +15 pts
    Discovery 2016–22
    21/4844%
    base 31% · +13 pts
    Validation 2023–24
    14/2654%
    base 35% · +19 pts
    Holdout 2025
    3/743%
    base 25% · +18 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 38% vs base 32% (+7 pts) · family-wide shrinkage: 32% · 2023–25 combined 17/33 vs 33% · broad-search permutation p 0.127

    16
    3/4
    17
    4/10
    18
    7/10
    19
    1/12
    20
    1/3
    21
    1/2
    22
    4/7
    23
    10/21
    24
    4/5
    25
    3/7

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 10 seasons beat the base.

  • Two of the league's weakest offenses → Upset (underdog wins)

    🎯 Tail lean · records only

    When: the two offenses average 33.4 or fewer points per game combined (bottom 2.5%).

    Why it could be real: When neither side can score, a few plays (a turnover, a long field goal, a special-teams swing) decide the game and the talent gap the spread measures matters less.

    2016–25 backtest
    38/7352%
    base 37% · +15 pts
    Discovery 2016–22
    25/4852%
    base 36% · +16 pts
    Validation 2023–24
    9/1947%
    base 39% · +8 pts
    Holdout 2025
    4/667%
    base 43% · +24 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 43% vs base 37% (+6 pts) · family-wide shrinkage: 37% · 2023–25 combined 13/25 vs 40% · broad-search permutation p 0.127

    16
    4/5
    17
    4/10
    18
    4/6
    19
    6/14
    20
    1/2
    21
    2/6
    22
    4/5
    23
    4/9
    24
    5/10
    25
    4/6

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 10 seasons beat the base.

  • Two slow-paced offenses → Upset (underdog wins)

    Retired

    When: both offenses are slow between snaps: 60.6+ seconds per play combined (slowest 10%).

    Why it could be real: Fewer snaps mean fewer possessions and a noisier result: the better team has fewer chances for its edge to show. Written down as a hypothesis before testing (theory family).

    Retired by owner 2026-10-10: the underdog won 7 of 29 in 2026 (4 of 15 since Sep 27, 32% vs a base near 37%).

    2016–25 backtest
    162/40540%
    base 34% · +6 pts
    Discovery 2016–22
    86/19145%
    base 36% · +9 pts
    Validation 2023–24
    36/11033%
    base 32% · +1 pts
    Holdout 2025
    40/10438%
    base 33% · +5 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 39% vs base 34% (+5 pts) · family-wide shrinkage: 34% · 2023–25 combined 76/214 vs 32% · theory-list permutation p 0.143

    16
    5/10
    17
    9/26
    18
    12/21
    19
    16/33
    20
    7/16
    21
    20/40
    22
    17/45
    23
    11/31
    24
    25/79
    25
    40/104

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 10 seasons beat the base.

  • Underdog coming off a 25+ point win → Upset (underdog wins)

    🎯 Tail lean · records only

    When: the underdog won its previous game this season by 25+ points (top 2.5%).

    Why it could be real: A team that just routed someone is often better than the season-long numbers the line leans on, and the market moves only part of the way.

    2016–25 backtest
    39/7751%
    base 37% · +13 pts
    Discovery 2016–22
    23/4947%
    base 39% · +8 pts
    Validation 2023–24
    8/1747%
    base 33% · +14 pts
    Holdout 2025
    8/1173%
    base 38% · +35 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 43% vs base 37% (+6 pts) · family-wide shrinkage: 38% · 2023–25 combined 16/28 vs 35% · broad-search permutation p 0.127

    16
    3/6
    17
    4/8
    18
    2/4
    19
    2/5
    20
    5/9
    21
    5/12
    22
    2/5
    23
    2/7
    24
    6/10
    25
    8/11

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 7 of 10 seasons beat the base.

Underdog wins by 7+

Broad search: 6,425 rules, 34 passed the tail bar vs 33.5 on shuffled results (p 0.413, 1000 shuffles) · Theory list: 28 written-down hypotheses, 0 passed vs 0.08 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Nothing beat the shuffles for underdog wins by 7+.

FG-heavy (5+ made or 6+ tried)

Broad search: 6,425 rules, 44 passed the tail bar vs 47.7 on shuffled results (p 0.510, 1000 shuffles) · Theory list: 15 written-down hypotheses, 0 passed vs 0.03 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Kicker-friendly domes, stout red-zone defenses, conservative coaches, field-goal referee crews and long-kick teams were tested; nothing beat the shuffles for 5+ made / 6+ tried.

6+ field goals

Broad search: 6,425 rules, 21 passed the tail bar vs 10.3 on shuffled results (p 0.090, 1000 shuffles) · Theory list: 15 written-down hypotheses, 0 passed vs 0.00 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 7

  • Two grinding, low-yardage run games → 6+ field goals

    🎯 Tail lean · on cards

    When: the two offenses average 10.5 or fewer yards per play combined (bottom 20%); and the matchup projects 55.9+ combined carries (top 10%).

    Why it could be real: Run-first offenses that don't gain chunk yardage move the chains but stall between the 20s, and conservative play-callers kick there: drives end in field-goal range far more often than in the end zone.

    2016–25 backtest
    21/10720%
    base 9% · +11 pts
    Discovery 2016–22
    12/5920%
    base 9% · +12 pts
    Validation 2023–24
    8/4120%
    base 9% · +10 pts
    Holdout 2025
    1/714%
    base 12% · +3 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 15% vs base 9% (+5 pts) · family-wide shrinkage: 9% · 2023–25 combined 9/48 vs 10% · broad-search permutation p 0.090

    16
    1/9
    17
    6/20
    18
    0/4
    19
    0/0
    20
    1/9
    21
    1/2
    22
    3/15
    23
    6/32
    24
    2/9
    25
    1/7

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 8 of 10 seasons beat the base.

Blowout (17+ margin)

Broad search: 6,425 rules, 29 passed the tail bar vs 44.7 on shuffled results (p 0.820, 1000 shuffles) · Theory list: 18 written-down hypotheses, 0 passed vs 0.07 (p 1.000) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 0

Nothing, even at the tail level. Backup QBs, injured starters, eliminated or resting teams, week 18, travel, and collapsing underdogs were tested; fewer blowout rules passed than on shuffled results (p 0.82).

One-score game

Broad search: 6,425 rules, 65 passed the tail bar vs 72.8 on shuffled results (p 0.583, 1000 shuffles) · Theory list: 15 written-down hypotheses, 1 passed vs 0.06 (p 0.059) · family-wide shrinkage prior 5,000 games · holdout games in kept leans 24

  • Two low-scoring offenses → One-score game

    🎯 Tail lean · on cards

    When: the two offenses average 37.2 or fewer points per game combined (bottom 10%).

    Why it could be real: Low-scoring teams rarely build big leads, so more of these games are decided by one score than the spread alone suggests. Held in 2016–22 and 2023–24 but was flat in the 2025 holdout. Written down as a hypothesis before testing (theory family).

    2016–25 backtest
    184/29463%
    base 54% · +9 pts
    Discovery 2016–22
    121/19163%
    base 53% · +11 pts
    Validation 2023–24
    49/7962%
    base 54% · +8 pts
    Holdout 2025
    14/2458%
    base 58% · +0 pts
    2026 before Sep 27 (backtest)
    no games
    Live since Sep 27
    no games

    Shrunk estimate (100-game prior toward the base): 60% vs base 54% (+7 pts) · family-wide shrinkage: 54% · 2023–25 combined 63/103 vs 55% · theory-list permutation p 0.059

    16
    15/23
    17
    25/40
    18
    15/26
    19
    22/35
    20
    5/8
    21
    16/25
    22
    23/34
    23
    27/40
    24
    22/39
    25
    14/24

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 10 of 10 seasons beat the base.

Deep search (Oct 10)

A second pass over nflverse games: picked on 2015–21, checked on 2022–25, live from Oct 10 2026. 194,737 situations (1,547 single facts, 38,800 pairs, 154,390 triples, each with 50+ discovery games) across 11 results. 9 / 379 / 1,762 passed the discovery bar against 6 / 313 / 1,540 on shuffled results, and 5 / 100 / 364 also held in 2022–25 against 1.6 / 59 / 219, so most survivors are still chance. The real excess sat in the under, the underdog's team-total under and blowouts; spread results (underdog or favorite covers) showed none. On the cards: Wind 10+ mph, open air; the rest are records only until their live record earns more.

  • Wind 10+ mph, open air → Under the total

    🎯 Tail lean · on cards

    When: an open-air game (no dome or closed roof) with wind of 10+ mph at kickoff (the kickoff forecast before the game, the recorded reading after it).

    Why it could be real: Wind of 10 mph or more makes deep passes and long field goals less reliable, so drives stall and kicks miss more often. Totals move a little for wind, but in 2015-25 these games still went under well above the rate for similar lines, in 8 of 11 seasons.

    2015–25 backtest
    395/67658%
    base 51% · +7 pts
    Discovery 2015–21
    275/46959%
    base 51% · +7 pts
    Holdout 2022–25
    120/20758%
    base 51% · +7 pts
    2026 before Oct 10 (backtest)
    no games
    Live since Oct 10
    no games

    Shrunk estimate (100-game prior toward the base): 57% vs base 51% (+6 pts) · 2022–25 holdout 120/207 vs 51% · deep-search permutation p for this result 0.030

    15
    47/73
    16
    26/60
    17
    40/64
    18
    35/57
    19
    46/75
    20
    33/63
    21
    48/77
    22
    28/42
    23
    35/53
    24
    28/59
    25
    29/53

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 11 seasons beat the base.

  • 40°F or colder, open air → Underdog under its team total

    🎯 Tail lean · records only

    When: an open-air game (no dome or closed roof) at 40°F or colder at kickoff.

    Why it could be real: Cold hurts ball handling and the passing game, and an underdog usually has to throw to keep up. Its implied team total has been too high in cold open-air games: above the base in 10 of 11 seasons.

    2015–25 backtest
    216/37458%
    base 50% · +7 pts
    Discovery 2015–21
    137/22860%
    base 51% · +9 pts
    Holdout 2022–25
    79/14654%
    base 49% · +5 pts
    2026 before Oct 10 (backtest)
    no games
    Live since Oct 10
    no games

    Shrunk estimate (100-game prior toward the base): 56% vs base 50% (+6 pts) · 2022–25 holdout 79/146 vs 49% · deep-search permutation p for this result 0.010

    15
    19/27
    16
    24/36
    17
    21/37
    18
    16/30
    19
    15/22
    20
    21/42
    21
    21/34
    22
    24/44
    23
    13/25
    24
    20/37
    25
    22/40

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 10 of 11 seasons beat the base.

  • Two hot teams → Over the total

    🎯 Tail lean · records only

    When: both teams have won 60%+ of their games this season (3+ played) and won their last game.

    Why it could be real: Two winning teams that both won last week tend to be playing well on offense at the same time; the total has not fully caught up with two in-form attacks.

    2015–25 backtest
    151/25060%
    base 48% · +12 pts
    Discovery 2015–21
    94/15859%
    base 50% · +10 pts
    Holdout 2022–25
    57/9262%
    base 47% · +15 pts
    2026 before Oct 10 (backtest)
    no games
    Live since Oct 10
    no games

    Shrunk estimate (100-game prior toward the base): 57% vs base 48% (+9 pts) · 2022–25 holdout 57/92 vs 47% · deep-search permutation p for this result 0.109

    15
    7/16
    16
    15/21
    17
    12/20
    18
    14/21
    19
    16/28
    20
    19/28
    21
    11/24
    22
    6/15
    23
    13/20
    24
    18/26
    25
    20/31

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 8 of 11 seasons beat the base.

  • Rested home favorite → Over the total

    🎯 Tail lean · records only

    When: the favorite is the home team; and it has 3+ more days of rest than the underdog.

    Why it could be real: A home favorite with several extra days to prepare (often off a bye or a Thursday game) brings a fuller game plan and fresher legs, and its offense has scored more than the total expects.

    2015–25 backtest
    139/23459%
    base 49% · +11 pts
    Discovery 2015–21
    87/15058%
    base 48% · +10 pts
    Holdout 2022–25
    52/8462%
    base 50% · +11 pts
    2026 before Oct 10 (backtest)
    no games
    Live since Oct 10
    no games

    Shrunk estimate (100-game prior toward the base): 56% vs base 49% (+8 pts) · 2022–25 holdout 52/84 vs 50% · deep-search permutation p for this result 0.109

    15
    11/18
    16
    20/32
    17
    14/19
    18
    9/17
    19
    12/21
    20
    10/18
    21
    11/25
    22
    15/29
    23
    7/13
    24
    12/19
    25
    18/23

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 10 of 11 seasons beat the base.

  • Underdog off a 20+ point loss, open air → Favorite under its team total

    🎯 Tail lean · records only

    When: the underdog lost its last game by 20+; and an open-air game (no dome or closed roof).

    Why it could be real: After a blowout loss the underdog's defense gets a week of hard film work and the market marks it down; the favorite has scored below its implied team total more often than games on similar lines.

    2015–25 backtest
    149/24361%
    base 51% · +10 pts
    Discovery 2015–21
    99/16062%
    base 51% · +11 pts
    Holdout 2022–25
    50/8360%
    base 50% · +10 pts
    2026 before Oct 10 (backtest)
    no games
    Live since Oct 10
    no games

    Shrunk estimate (100-game prior toward the base): 58% vs base 51% (+7 pts) · 2022–25 holdout 50/83 vs 50% · deep-search permutation p for this result 0.055

    15
    15/23
    16
    12/19
    17
    15/26
    18
    17/23
    19
    10/22
    20
    14/20
    21
    16/27
    22
    9/13
    23
    17/23
    24
    9/20
    25
    15/27

    Bars: hit rate each season (green = beat its base, red = didn't); line: base on similar lines. 9 of 11 seasons beat the base.

Other ways we looked for tails

Machine-learning tails. Gradient boosting and logistic regression on every pregame input, judged only on the games they rated most likely (top 5% by predicted rate minus the line base). A model can miss overall and still find a real extreme slice; these didn't: in 2016–22 (season-by-season cross-validation) the top 5% hit about the base rate for every result.

ResultTop 5% · 2016–222023–242025
Low scoring (37 or fewer, under the total)22/96 (23% vs 26%)1/7 (14% vs 34%)3/8 (38% vs 26%)
Under the total37/95 (39% vs 51%)13/31 (42% vs 41%)18/41 (44% vs 37%)
30 or fewer total points10/96 (10% vs 15%)2/28 (7% vs 12%)0/15 (0% vs 9%)
High scoring (51+, over the total)29/96 (30% vs 30%)8/15 (53% vs 23%)2/7 (29% vs 32%)
Over the total42/95 (44% vs 46%)13/39 (33% vs 44%)1/2 (50% vs 46%)
60+ total points14/96 (15% vs 18%)2/20 (10% vs 10%)0/1 (0% vs 19%)
Upset (underdog wins)38/96 (40% vs 34%)22/50 (44% vs 34%)10/38 (26% vs 27%)
Underdog wins by 7+16/96 (17% vs 19%)5/33 (15% vs 11%)2/19 (11% vs 10%)
FG-heavy (5+ made or 6+ tried)23/96 (24% vs 25%)14/46 (30% vs 18%)0/14 (0% vs 16%)
6+ field goals8/96 (8% vs 9%)3/34 (9% vs 9%)1/14 (7% vs 7%)
Blowout (17+ margin)19/96 (20% vs 24%)1/7 (14% vs 24%)1/2 (50% vs 18%)
One-score game46/96 (48% vs 44%)7/19 (37% vs 54%)3/8 (38% vs 38%)

Score-distribution model. We turned each closing line into tail probabilities (30 or fewer points, 60+, underdog by 7+, blowout, one-score) from how far real games landed from their lines, then let a model widen or narrow that spread game by game from the team stats. Its predicted volatility did not track how wild games actually were (correlation about zero in every split), and games it called "fatter-tailed" were not.

Line movement. Opening lines exist only for 2016–21 here, so movement rules could be explored but never checked on later seasons; none are used.

Data we could and couldn't use

Total combos

Over / under combinations of our chips, the book total and the stat trends, tested on every regular-season game 2016–24 with 2025 held out, using our walk-forward pregame number (no lookahead) and the closing line. A combo gets a card chip only if it clears the same bar as the Stat Trends: 60+ games, 6+ points above similar lines with the 90% lower bound above them, the 2025 holdout above its base, and no more than 2 losing seasons.

Combo2016–24Similar lines20252026Result
(a) 🔥 Over Combo: Sweet Spotedge +2.0 to +3.5 + no under tail lean → over the closing total38-45 (46%)50%6-12 (33% vs 51%)3-10Did not survivenot significant (one-sided p=0.79)
(b) 🔥 Over Combo: High Book, No Trendno Super Trend + book total 48+ → over the closing total202-246-5 (45%)48%20-17 (54% vs 52%)6-3Did not survivenot significant (one-sided p=0.92)
(c) 🔥 Over Combo: Clean ShootoutShootout chip (our total 50+) + no Super Trend → over the closing total77-106-2 (42%)48%10-9 (53% vs 51%)4-1Did not survivenot significant (one-sided p=0.96)
(d) 🧊 Under Combo: Trend Shootouta Super Trend + Shootout chip (our total 50+) → under the closing total39-53-2 (42%)51%6-7 (46% vs 49%)1-4Did not survivetoo small (train n=92, 2025 n=13)
(e) 🧊 Under Combo: Thin Edgeour total above the book by less than 2.0 → under the closing total597-545-9 (52%)51%71-78 (48% vs 48%)15-17Did not survivenot significant (one-sided p=0.27)
(f) edge above +4.0edge above +4.0 → under the closing total0-0 (–)–1-1 (50% vs 45%)–Did not survivetoo small (train n=0, 2025 n=2)
(f2) edge above +4.0 with a book total of 42 or loweredge above +4.0 + book total 42 or lower → under the closing total0-0 (–)–1-1 (50% vs 45%)–Did not survivetoo small (train n=0, 2025 n=2)
(g) book total 38.5 or lowerbook total 38.5 or lower → under the closing total83-76-1 (52%)50%13-11 (54% vs 49%)3-1Did not survivenot significant (one-sided p=0.36)
(fg) 🧊 Under Combo: Low Total Trapedge above +4.0 and book total 42 or lower — or — book total 38.5 or lower → under the closing total83-76-1 (52%)50%14-11 (56% vs 49%)3-1Did not survivenot significant (one-sided p=0.36)
(h) 🧊 Under Combo: Weather Overrideunder tail lean (rain/snow, or wind 10+ open air) + Model leans over chip → under the closing total2-7 (22%)46%0-2 (0% vs 42%)–Did not survivetoo small (train n=9, 2025 n=2)
(i) 🧊 Under Combo: No Ground GameSuper Trend "Neither side runs much or well" → under the closing total91-110 (45%)51%3-12 (20% vs 46%)2-1Did not survivenot significant (one-sided p=0.96)
(j) 🔥 Over Combo: High-Total ShootoutShootout chip (our total 50+) + our total 49+ + book total 49+ + home spread -7.5 to +7 (no favorite bigger than 7.5) → over the closing total113-114-3 (50%)49%12-11 (52% vs 50%)6-0Did not survivenot significant (one-sided p=0.49)
(fh) Favorite holds chipFavorite holds chip → favorite covers725-776-43 (48%)49%86-96 (47% vs 49%)16-19-5Did not survivenot significant (one-sided p=0.66)
(fh_over) Favorite holds and Model leans overFavorite holds chip + Model leans over chip → favorite covers6-9 (40%)49%0-2 (0% vs 55%)–Did not survivetoo small (train n=15, 2025 n=2)
(k) 🐶 Underdog Combo: Holds + OverFavorite holds chip + Model leans over chip → underdog covers9-6 (60%)51%2-0 (100% vs 45%)–Did not survivetoo small (train n=15, 2025 n=2)
(fh_fade) Favorite holdsFavorite holds chip → underdog covers776-725-43 (52%)51%96-86 (53% vs 51%)19-16-5Did not survivenot significant (one-sided p=0.36)

Favorite holds: We expect the favorite to win outright: it did 71% of the time in 2016–24 (all favorites 67%). Not a spread pick: these favorites covered 48%, the same as similar lines (49%).

Records are W-L-P (pushes counted apart). Records only, not advice · 21+. Study 2026-10-11.

🔥 💎 ⭐ Elite conditions (games and players)

Every one- and two-part combination (three-part ones were tested too) of the board's pregame building blocks (both teams' league-rank thirds frozen before kickoff and the offense-vs-defense edges between them, line / total / implied-total buckets, our walk-forward number vs the line, venue, division game, rest, roof, recorded kickoff weather, season stage, each team's last result and cover) is searched on 2016–2021 (1548 regular-season games with a closing line) for six outcomes (favorite / underdog wins and covers, over, under). A condition is kept only if it hit 75%+ on at least the sample bar (0–50 games, set per outcome and tier where shuffled results produce fewer than one by chance), the record is under 1% likely from the line alone (big favorites winning doesn't count), and it then held up on 2022–2025 (1087 games it never saw). 2026 (107 games so far) is the untouched test record.

  • 🔥 Undefeated: no losses on every game found and checked.
  • 💎 Near-perfect: 90%+ on every game found and checked.
  • ⭐ Elite: 72%+ and 10+ points better than usual on games it never saw (20+ of them, 40+ in all). Each ⭐ shows the typical rate next to its record so the edge is visible.

Luck check: the whole pipeline on 10 shuffles of the results (moved only between games with similar spreads) keeps 0 conditions per shuffle by chance. Real run (2026-10-27): 0 survivors. Walk-forward (each season searched only on the seasons before it): 0-0 on 0 flagged games across 7 seasons. Player conditions use the same guards on 2021–2023 player games, validated on 2024–2025 and tested on 2026: 0 kept, 0.1 per shuffle by chance. Re-run by the weekly refresh. Records only, not advice.

No game condition survived the multi-season guards. The board's 🔥 chip stays at 0 until one does: most strong spots found on old seasons fall back to a coin flip on later ones.

Player outlook badges

Each badge type's record on games the model never saw, next to how often a typical player landed on that side of his own season average.

Badge202520262025–26Typical2021–23 / 2024Status
🎯 High passing yards20-12 (63%) · 3 void7-4 (64%)27-16 (63%) · 3 void52%33-27 (55%) · 4 void / 13-8 (62%) · 1 voidOn cards
🧊 Low passing yards121-108 (53%) · 16 void14-7 (67%)135-115 (54%) · 16 void48%447-283 (61%) · 54 void / 123-124 (50%) · 13 voidDropped
🏃 High rushing yards22-12 (65%) · 3 void5-4 (56%)27-16 (63%) · 3 void42%82-52 (61%) · 1 void / 15-12 (56%)On cards
🧱 Low rushing yards63-34 (65%) · 9 void6-3 (67%) · 2 void69-37 (65%) · 11 void58%218-80 (73%) · 50 void / 92-31 (75%) · 12 voidOn cards
🙌 High receiving yards1-0 (100%)2-0 (100%)3-0 (100%)40%1-2 (33%) / 2-2 (50%)Dropped
🔒 Low receiving yards176-82 (68%) · 38 void44-20 (69%) · 9 void220-102 (68%) · 47 void60%565-242 (70%) · 93 void / 215-102 (68%) · 28 voidOn cards
🧲 High receptions0-0 (–)0-0 (–)0-0 (–)40%0-0 (–) / 0-0 (–)Dropped
🪫 Low receptions177-84 (68%) · 15 void86-44 (66%) · 6 void263-128 (67%) · 21 void60%481-233 (67%) · 44 void / 159-91 (64%) · 8 voidOn cards
📈 Receptions leader42-45 (48%) · 2 void7-14 (33%)49-59 (45%) · 2 void18%125-147 (46%) · 7 void / 42-42 (50%) · 1 voidDropped
🏈 TD threat35-45 (44%) · 2 void15-11 (58%)50-56 (47%) · 2 void33%115-115 (50%) · 8 void / 58-43 (57%) · 2 voidDropped

Fitted on 2021, 2022, 2023, thresholds set on 2024, tested on 2025 and 2026 (never used for fitting). "Typical" = how often any eligible player landed on that side of his own season average. A badge type shows on cards only at 55%+ on 30+ test badges and above the typical rate. Void = the player didn't play. Records only, not advice.