Matchup analysis
Before kickoff our model projected Maryland 33.4, Virginia Tech 28.1 at SECU Stadium in Week 3. That is a lean: Maryland wins about 64% of the time by our estimate, with a projected margin of 5.3 points and 61.5 combined points. Tags: upset alert, leans high scoring.
Virginia Tech is 2-0, scoring 58.5 and allowing 12 points per game (+46.5 per game). Maryland is 2-0, scoring 50 and allowing 7 points per game (+43 per game).
Virginia Tech's strong offense (28th of 138 in our opponent-adjusted ratings, worth about 32.3 points against an average defense) meets Maryland's strong defense (31st) โ an even matchup on paper, so game script and turnovers will decide how many points Virginia Tech puts up. The most lopsided unit battle: Maryland's strong offense (29th of 138 in our opponent-adjusted ratings, worth about 32.1 points against an average defense) against Virginia Tech's middle-of-the-pack defense (50th).
College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between Virginia Tech by 17 and Maryland by 28 about 80% of the time.
Maryland gets about 2.1 points for playing at home. Even on a neutral field the ratings would still favour Maryland by about 3.2. The game is on FS1.
Result: Virginia Tech 35, Maryland 26. Virginia Tech won, so this goes down as a miss for the model (margin off by 14.3 points).
Market lines
Market lines ยท Source: The Odds API, ESPN, Action Network ยท Updated Oct 29, 9:25 AM UTC. Shown for information; not an input to our projections.
| Provider | Spread (open โ now) | Total (open โ now) | Moneyline (Virginia Tech / Maryland) |
|---|---|---|---|
| Consensus | Virginia Tech -2.5 | 53.5 โ 53.25 | -147.5 / +125 |
| Bovada | Virginia Tech -3.5 โ Virginia Tech -2.5 | 53.5 โ 53 | -165 / +140 |
| DraftKings | Virginia Tech -1.5 โ Virginia Tech -2.5 | 53.5 | -130 / +110 |
This game's lines: CollegeFootballData.com ยท read Oct 22, 6:37 PM UTC.
| Projection | Margin | Total | Maryland win |
|---|---|---|---|
| Our model | Maryland -5.5 | 61.5 | 64% |
| Market consensus | Virginia Tech -2.5 | 53.3 | 43% |
| Blended projection | Virginia Tech -1 | 54.3 | 47% |
Blended projection = 0.16 x our margin + 0.84 x the market margin, weights fitted on past seasons (see methodology).
Model vs market
- Maryland win probability
- model 64% ยท market (no-vig) 43% ยท difference +21 pts
- Margin
- model Maryland -5.3 ยท market Virginia Tech -2.5 ยท difference +7.8 pts (Maryland view)
- Total
- model 61.5 ยท market 53.25 ยท difference +8.3
Model margin is 7.8 pts more toward Maryland than the market.
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Original projection vs new formula
| Projection | Score | Win prob | Margin miss | Total miss |
|---|---|---|---|---|
| Original projection | Virginia Tech 28.1, Maryland 33.4 | Maryland 64%wrong winner | 14.3 | 0.5 |
| New formula | Virginia Tech 25.0, Maryland 33.0 | Maryland 69%wrong winner | 17.0 | 3.0 |
Final: Virginia Tech 35, Maryland 26. Original = the number we posted before kickoff. New formula (2026-10-21 matchup terms) = the current model re-run with only the games played before this one.
Virginia Tech vs Maryland: stat comparison
Season to date before kickoff: these numbers are frozen at kickoff and do not include this game or anything after it.
| Stat | Virginia Tech | Maryland |
|---|---|---|
| Points per game | 58.5#4 | 50.0#15 |
| Points allowed per game | 12.0#28 | 7.0#9 |
| Yards per play | 6.54#58 | 7.19#31 |
| Yards per play allowed | 2.32#1 | 3.54#8 |
| Rushing yards per game | 196.5#55 | 248.0#21 |
| Net passing yards per game | 320.5#16 | 312.5#20 |
| Rushing yards allowed per game | 67.5#5 | 72.5#9 |
| Net passing yards allowed per game | 51.0#2 | 106.5#7 |
| Turnovers per game | 0.50#43 | 0.00#12 |
| Takeaways per game | 1.50#31 | 2.00#11 |
| Sacks per game | 6.00#1 | 5.00#5 |
| Sacks allowed per game | 2.00#87 | 0.50#20 |
| Stat | Virginia Tech | Maryland |
|---|---|---|
| EPA per play | +0.10#63 | +0.15#38 |
| EPA per play allowed | -0.03#45 | -0.08#27 |
| Success rate | 44.9%#53 | 45.5%#46 |
| Success rate allowed | 38.1%#44 | 36.4%#34 |
| Explosive play rate | 14.6%#37 | 12.4%#80 |
| Explosive plays allowed | 12.9%#103 | 10.9%#55 |
| Havoc rate | 19.1%#13 | 17.7%#23 |
| Havoc allowed | 13.9%#87 | 12.1%#51 |
| Points per scoring opportunity | 4.43#52 | 4.23#69 |
| Points per opportunity allowed | 3.48#47 | 4.04#86 |
| Average starting field position | own 41#3 | own 39#7 |
| Opponents' starting field position | own 28#62 | own 26#41 |
| Offensive plays per game (pace) | 79.0#7 | 78.0#9 |
| Stat | Virginia Tech | Maryland |
|---|---|---|
| Rushing EPA per play | +0.08#62 | +0.12#41 |
| Passing EPA per play | +0.11#64 | +0.17#47 |
| Rushing EPA allowed | -0.03#59 | -0.08#38 |
| Passing EPA allowed | -0.04#43 | -0.07#31 |
| Rushing success rate | 59.0%#11 | 50.0%#44 |
| Passing success rate | 48.1%#49 | 51.5%#31 |
| Run stuff rate | 18.8%#93 | 17.0%#71 |
| Passing-down success rate | 35.0%#41 | 34.8%#43 |
| Passing-down success allowed | 29.1%#72 | 29.3%#73 |
| Third-down conversion rate | 44.8%#60 | 55.2%#19 |
| Third-down rate allowed | 18.5%#5 | 30.8%#42 |
| Red-zone touchdown rate | 60.4%#87 | 65.6%#67 |
| Red-zone TD rate allowed | 49.7%#37 | โ |
# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.
More: Virginia Tech schedule ยท Maryland schedule ยท all Week 3 projections
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