Skip to main content
All games

Duke vs Georgia Tech: prediction and projected score

Final: Duke 25, Georgia Tech 28. We projected Duke 28.8-25.3 (59%) โ€” the model missed this one.

Matchup analysis

Before kickoff our model projected Duke 28.8, Georgia Tech 25.3 at Bobby Dodd Stadium in Week 6. That is a lean: Duke wins about 59% of the time by our estimate, with a projected margin of 3.5 points and 54.1 combined points. Tags: upset alert.

Duke is 4-0, scoring 36.3 and allowing 11 points per game (+25.3 per game). Georgia Tech is 1-3, scoring 27 and allowing 26 points per game (+1 per game).

The most lopsided unit battle: Duke's middle-of-the-pack offense (46th of 138 in our opponent-adjusted ratings, worth about 29.6 points against an average defense) against Georgia Tech's middle-of-the-pack defense (67th). Duke's middle-of-the-pack defense (48th) should limit Georgia Tech's middle-of-the-pack offense (64th of 138 in our opponent-adjusted ratings, worth about 26.9 points against an average defense).

College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between Duke by 26 and Georgia Tech by 19 about 80% of the time.

Georgia Tech gets about 2.1 points for playing at home. Duke is still favoured on the road, so the ratings gap is bigger than the value of playing at home. The game is on ESPN2.

Result: Duke 25, Georgia Tech 28. Georgia Tech won, so this goes down as a miss for the model (margin off by 6.5 points).

Market lines

Market lines ยท Source: The Odds API, Action Network, ESPN ยท Updated Oct 30, 10:26 AM UTC. Shown for information; not an input to our projections.

ProviderSpread (open โ†’ now)Total (open โ†’ now)Moneyline (Duke / Georgia Tech)
ConsensusDuke -7 โ†’ Duke -4.548.75 โ†’ 45.25-240 / +197.5
BovadaDuke -7 โ†’ Duke -4.549 โ†’ 45-275 / +225
DraftKingsDuke -7 โ†’ Duke -4.548.5 โ†’ 45.5-205 / +170

This game's lines: CollegeFootballData.com ยท read Oct 22, 6:37 PM UTC.

ProjectionMarginTotalGeorgia Tech win
Our modelDuke -3.554.141%
Market consensusDuke -4.545.333%
Blended projectionDuke -4.546.938%

Blended projection = 0.16 x our margin + 0.84 x the market margin, weights fitted on past seasons (see methodology).

Model vs market

Georgia Tech win probability
model 41% ยท market (no-vig) 33% ยท difference +8 pts
Margin
model Duke -3.5 ยท market Duke -4.5 ยท difference +1.0 pts (Georgia Tech view)
Total
model 54.1 ยท market 45.25 ยท difference +8.9

Model margin is 1.0 pts more toward Georgia Tech than the market.

21+ only where legal. Gambling problem? Call 1-800-GAMBLER.

Original projection vs new formula

ProjectionScoreWin probMargin missTotal miss
Original projectionDuke 28.8, Georgia Tech 25.3Duke 59%wrong winner6.51.1
New formulaDuke 28.4, Georgia Tech 25.3Duke 58%wrong winner6.20.7

Final: Duke 25, Georgia Tech 28. Original = the number we posted before kickoff. New formula (2026-10-21 matchup terms) = the current model re-run with only the games played before this one.

Duke vs Georgia Tech: stat comparison

Season to date before kickoff: these numbers are frozen at kickoff and do not include this game or anything after it.

Basic
StatDukeGeorgia Tech
Points per game36.3#3727.0#82
Points allowed per game11.0#626.0#94
Yards per play6.82#336.11#71
Yards per play allowed4.73#195.69#82
Rushing yards per game241.0#15152.0#96
Net passing yards per game220.8#75237.5#62
Rushing yards allowed per game80.8#4202.0#125
Net passing yards allowed per game190.3#52180.8#41
Turnovers per game0.50#341.25#110
Takeaways per game0.75#930.50#116
Sacks per game2.25#501.50#100
Sacks allowed per game0.25#22.50#108
Advanced
StatDukeGeorgia Tech
EPA per play+0.03#102+0.09#70
EPA per play allowed-0.01#49+0.19#125
Success rate39.9%#10944.9%#52
Success rate allowed40.3%#6843.3%#99
Explosive play rate14.2%#4016.3%#12
Explosive plays allowed9.8%#2012.4%#92
Havoc rate12.9%#9411.8%#113
Havoc allowed12.0%#4615.8%#120
Points per scoring opportunity3.95#803.76#99
Points per opportunity allowed3.51#433.60#53
Average starting field positionown 32#35own 30#76
Opponents' starting field positionown 26#34own 31#111
Offensive plays per game (pace)67.8#4963.8#91
Situational
StatDukeGeorgia Tech
Rushing EPA per play+0.02#95+0.10#59
Passing EPA per play+0.05#82+0.08#72
Rushing EPA allowed-0.11#16+0.10#105
Passing EPA allowed+0.07#87+0.31#131
Rushing success rate41.6%#9648.1%#40
Passing success rate45.8%#4543.2%#71
Run stuff rate16.8%#6918.9%#98
Passing-down success rate27.7%#10232.7%#61
Passing-down success allowed25.5%#3337.4%#126
Third-down conversion rate44.0%#5835.4%#112
Third-down rate allowed28.0%#1043.6%#112
Red-zone touchdown rate59.0%#9549.1%#120
Red-zone TD rate allowed59.4%#7744.9%#21

# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.

More: Duke schedule ยท Georgia Tech schedule ยท all Week 6 projections

Share this prediction

Projections are statistical estimates for entertainment and analysis only. They are not betting advice and nothing here guarantees any result.

Free weekly projections email

One email a week in season: the closest projected games, the biggest mismatches and how the model graded out last week. Email address only โ€” no spam, unsubscribe any time.