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Virginia Tech vs SMU: prediction and projected score

We project SMU 31-25, a 6.9-point margin with 55.9 total points; SMU wins 68% of the time.

Matchup analysis

Our model projects SMU 31, Virginia Tech 25 at Gerald J. Ford Stadium in Week 10. That is a lean: SMU wins about 68% of the time by our estimate, with a projected margin of 6.9 points and 55.9 combined points. Tags: upset alert.

Virginia Tech is 6-2 against the 111th-toughest schedule so far, scoring 35 and allowing 20.5 points per game (+14.5 per game). SMU (No. 19) is 6-1 against the 70th-toughest schedule so far, scoring 36.4 and allowing 21.1 points per game (+15.3 per game).

Virginia Tech's middle-of-the-pack offense (46th of 139 in our opponent-adjusted ratings, worth about 29 points against an average defense) meets SMU's middle-of-the-pack defense (42nd) โ€” an even matchup on paper, so game script and turnovers will decide how many points Virginia Tech puts up. SMU's strong offense (24th of 139 in our opponent-adjusted ratings, worth about 32.5 points against an average defense) has the clear edge over Virginia Tech's middle-of-the-pack defense (50th); that mismatch is where most of SMU's projected points come from.

College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between Virginia Tech by 16 and SMU by 29 about 80% of the time.

SMU gets about 2.1 points for playing at home. Even on a neutral field the ratings would still favour SMU by about 4.8. The game is on ESPN.

Market lines

Market lines ยท Source: The Odds API, ESPN, Action Network ยท Updated Oct 29, 9:25 AM UTC. Shown for information; not an input to our projections.

No market line has been posted for this game yet.

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Virginia Tech vs SMU: stat comparison

Basic
StatVirginia TechSMU
Points per game35.0#3436.4#20
Points allowed per game20.5#3821.1#48
Yards per play5.94#767.05#11
Yards per play allowed4.84#175.12#33
Rushing yards per game159.0#85164.1#78
Net passing yards per game267.4#27315.3#7
Rushing yards allowed per game104.4#7144.4#55
Net passing yards allowed per game183.9#31170.6#19
Turnovers per game0.50#241.00#92
Takeaways per game0.50#1210.57#118
Sacks per game3.25#73.00#12
Sacks allowed per game2.88#1251.14#26
Advanced
StatVirginia TechSMU
EPA per play+0.09#67+0.21#15
EPA per play allowed+0.06#75+0.01#49
Success rate45.6%#4149.0%#17
Success rate allowed39.4%#4337.5%#28
Explosive play rate13.6%#4815.1%#22
Explosive plays allowed13.1%#9911.0%#52
Havoc rate18.0%#615.7%#29
Havoc allowed13.3%#7011.2%#28
Points per scoring opportunity4.35#474.13#66
Points per opportunity allowed3.44#364.08#98
Average starting field positionown 32#23own 34#6
Opponents' starting field positionown 29#82own 26#13
Offensive plays per game (pace)71.8#1068.0#48
Situational
StatVirginia TechSMU
Rushing EPA per play+0.02#99+0.03#95
Passing EPA per play+0.14#49+0.38#4
Rushing EPA allowed-0.02#42+0.03#65
Passing EPA allowed+0.11#92-0.01#45
Rushing success rate45.1%#5946.8%#41
Passing success rate44.5%#4952.0%#11
Run stuff rate20.8%#12120.4%#119
Passing-down success rate36.2%#2738.3%#15
Passing-down success allowed26.2%#2824.1%#9
Third-down conversion rate40.4%#7544.2%#44
Third-down rate allowed31.1%#1128.9%#5
Red-zone touchdown rate60.2%#7871.7%#27
Red-zone TD rate allowed58.6%#6671.9%#125

# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.

More: Virginia Tech schedule ยท SMU schedule ยท all Week 10 projections

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Projections are statistical estimates for entertainment and analysis only. They are not betting advice and nothing here guarantees any result.

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