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Georgia Tech vs Clemson: prediction and projected score

We project Clemson 29-21, a 8.1-point margin with 49.8 total points; Clemson wins 70% of the time.

Matchup analysis

Our model projects Clemson 29, Georgia Tech 21 at Memorial Stadium (Clemson, SC) in Week 11. That is a solid edge: Clemson wins about 70% of the time by our estimate, with a projected margin of 8.1 points and 49.8 combined points.

Georgia Tech is 2-5 against the 43rd-toughest schedule so far, scoring 26.7 and allowing 30.3 points per game (-3.6 per game). Clemson is 4-3 against the 24th-toughest schedule so far, scoring 21.4 and allowing 21.3 points per game (+0.1 per game).

Expect Georgia Tech to find it hard going: Clemson's strong defense (30th) outranks Georgia Tech's middle-of-the-pack offense (66th of 139 in our opponent-adjusted ratings, worth about 26.9 points against an average defense). Clemson's middle-of-the-pack offense (74th of 139 in our opponent-adjusted ratings, worth about 25.7 points against an average defense) has the clear edge over Georgia Tech's below-average defense (89th); that mismatch is where most of Clemson's projected points come from.

College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between Georgia Tech by 14 and Clemson by 31 about 80% of the time.

Clemson gets about 2.1 points for playing at home. Even on a neutral field the ratings would still favour Clemson by about 6.

Market lines

Market lines ยท Source: The Odds API, ESPN, Action Network ยท Updated Oct 29, 9:25 AM UTC. Shown for information; not an input to our projections.

No market line has been posted for this game yet.

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Georgia Tech vs Clemson: stat comparison

Basic
StatGeorgia TechClemson
Points per game26.7#8221.4#112
Points allowed per game30.3#11421.3#52
Yards per play6.50#345.24#123
Yards per play allowed6.10#984.80#14
Rushing yards per game144.1#104162.3#80
Net passing yards per game255.4#40189.7#107
Rushing yards allowed per game222.7#131144.9#57
Net passing yards allowed per game187.0#40171.0#20
Turnovers per game1.14#1031.14#108
Takeaways per game0.29#1350.57#116
Sacks per game1.71#962.86#16
Sacks allowed per game2.29#1003.00#131
Advanced
StatGeorgia TechClemson
EPA per play+0.12#50-0.07#132
EPA per play allowed+0.22#132-0.06#24
Success rate44.8%#4937.1%#129
Success rate allowed44.8%#11940.6%#66
Explosive play rate16.2%#1110.6%#123
Explosive plays allowed13.7%#10910.3%#31
Havoc rate11.3%#12417.0%#13
Havoc allowed14.8%#10715.2%#113
Points per scoring opportunity3.93#873.23#126
Points per opportunity allowed4.07#963.17#16
Average starting field positionown 28#98own 32#31
Opponents' starting field positionown 31#113own 26#18
Offensive plays per game (pace)61.4#11367.1#59
Situational
StatGeorgia TechClemson
Rushing EPA per play+0.14#32+0.04#91
Passing EPA per play+0.11#65-0.16#134
Rushing EPA allowed+0.17#129+0.05#80
Passing EPA allowed+0.29#131-0.15#11
Rushing success rate44.8%#6338.3%#117
Passing success rate44.8%#4736.0%#120
Run stuff rate19.1%#10019.0%#99
Passing-down success rate30.4%#7930.1%#86
Passing-down success allowed39.9%#13435.9%#123
Third-down conversion rate35.0%#11432.3%#129
Third-down rate allowed44.7%#12133.3%#24
Red-zone touchdown rate52.0%#11740.9%#135
Red-zone TD rate allowed51.6%#3858.8%#71

# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.

More: Georgia Tech schedule ยท Clemson schedule ยท all Week 11 projections

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Projections are statistical estimates for entertainment and analysis only. They are not betting advice and nothing here guarantees any result.

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