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Clemson vs Duke: prediction and projected score

We project Duke 25-22, a 3.4-point margin with 46.4 total points; Duke wins 59% of the time.

Matchup analysis

Our model projects Duke 25, Clemson 22 at Wallace Wade Stadium in Week 12. That is a lean: Duke wins about 59% of the time by our estimate, with a projected margin of 3.4 points and 46.4 combined points. Tags: upset alert.

Clemson is 4-3 against the 26th-toughest schedule so far, scoring 21.4 and allowing 21.3 points per game (+0.1 per game). Duke is 5-2 against the 106th-toughest schedule so far, scoring 29.9 and allowing 16 points per game (+13.9 per game).

Expect Clemson to find it hard going: Duke's middle-of-the-pack defense (45th) outranks Clemson's middle-of-the-pack offense (74th of 139 in our opponent-adjusted ratings, worth about 25.7 points against an average defense). Clemson's strong defense (30th) should limit Duke's middle-of-the-pack offense (48th of 139 in our opponent-adjusted ratings, worth about 28.9 points against an average defense).

College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between Clemson by 19 and Duke by 26 about 80% of the time.

Duke gets about 2.1 points for playing at home. Even on a neutral field the ratings would still favour Duke by about 1.3. The game is on ESPN.

Market lines

Market lines ยท Source: The Odds API, ESPN, Action Network ยท Updated Oct 29, 9:25 AM UTC. Shown for information; not an input to our projections.

No market line has been posted for this game yet.

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Clemson vs Duke: stat comparison

Basic
StatClemsonDuke
Points per game21.4#11229.9#62
Points allowed per game21.3#5216.0#18
Yards per play5.24#1236.35#48
Yards per play allowed4.80#145.04#29
Rushing yards per game162.3#80190.9#43
Net passing yards per game189.7#107233.7#59
Rushing yards allowed per game144.9#57120.4#23
Net passing yards allowed per game171.0#20185.6#37
Turnovers per game1.14#1080.57#31
Takeaways per game0.57#1160.71#91
Sacks per game2.86#162.29#51
Sacks allowed per game3.00#1310.43#2
Advanced
StatClemsonDuke
EPA per play-0.07#132+0.06#84
EPA per play allowed-0.06#24-0.02#35
Success rate37.1%#12940.1%#107
Success rate allowed40.6%#6639.0%#39
Explosive play rate10.6%#12313.8%#38
Explosive plays allowed10.3%#3110.0%#21
Havoc rate17.0%#1314.3%#66
Havoc allowed15.2%#11312.1%#41
Points per scoring opportunity3.23#1264.04#76
Points per opportunity allowed3.17#163.43#34
Average starting field positionown 32#31own 31#54
Opponents' starting field positionown 26#18own 25#9
Offensive plays per game (pace)67.1#5966.9#63
Situational
StatClemsonDuke
Rushing EPA per play+0.04#91+0.00#110
Passing EPA per play-0.16#134+0.12#57
Rushing EPA allowed+0.05#80-0.08#18
Passing EPA allowed-0.15#11+0.05#70
Rushing success rate38.3%#11739.9%#106
Passing success rate36.0%#12042.9%#59
Run stuff rate19.0%#9917.5%#78
Passing-down success rate30.1%#8632.1%#58
Passing-down success allowed35.9%#12325.3%#17
Third-down conversion rate32.3%#12944.2%#43
Third-down rate allowed33.3%#2431.5%#12
Red-zone touchdown rate40.9%#13554.8%#109
Red-zone TD rate allowed58.8%#7157.7%#59

# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.

More: Clemson schedule ยท Duke schedule ยท all Week 12 projections

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Projections are statistical estimates for entertainment and analysis only. They are not betting advice and nothing here guarantees any result.

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