Matchup analysis
Our model projects South Carolina State 35, Howard 19 at Greene Stadium in Week 10. That is a heavy edge: South Carolina State wins about 86% of the time by our estimate, with a projected margin of 16.3 points and 54.3 combined points. Tags: favorite holds.
South Carolina State is 6-2 against the 139th-toughest schedule so far, scoring 40.9 and allowing 17.6 points per game (+23.3 per game). Howard is 4-4 against the 35th-toughest schedule so far, scoring 20.4 and allowing 29.9 points per game (-9.5 per game).
College football is noisy: even a well-rated projection misses the final margin by about 14 points on average. Based on how real results have scattered around our numbers, the final margin should land somewhere between South Carolina State by 39 and Howard by 6 about 80% of the time.
Howard gets about 2.1 points for playing at home. South Carolina State is still favoured on the road, so the ratings gap is bigger than the value of playing at home. The game is on ESPNU.
Market lines
Market lines ยท Source: The Odds API, ESPN, Action Network ยท Updated Oct 29, 9:25 AM UTC. Shown for information; not an input to our projections.
No market line has been posted for this game yet.
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South Carolina State vs Howard: stat comparison
| Stat | South Carolina State | Howard |
|---|---|---|
| Points per game | 40.9 | 20.4 |
| Points allowed per game | 17.6 | 29.9 |
| Yards per play | 6.78 | 4.66 |
| Yards per play allowed | 4.87 | 6.00 |
| Rushing yards per game | 220.9 | 141.6 |
| Net passing yards per game | 242.6 | 148.6 |
| Rushing yards allowed per game | 119.1 | 148.4 |
| Net passing yards allowed per game | 157.0 | 242.4 |
| Turnovers per game | 0.88 | 1.00 |
| Takeaways per game | 0.75 | 1.00 |
| Sacks per game | 3.00 | 2.50 |
| Sacks allowed per game | 0.88 | 3.50 |
| Stat | South Carolina State | Howard |
|---|---|---|
| EPA per play | +0.10 | +0.01 |
| EPA per play allowed | -0.01 | +0.05 |
| Success rate | 43.4% | 36.9% |
| Success rate allowed | 35.4% | 41.0% |
| Explosive play rate | 13.1% | 12.5% |
| Explosive plays allowed | 12.8% | 12.4% |
| Havoc rate | 18.1% | 14.5% |
| Havoc allowed | 12.9% | 16.1% |
| Points per scoring opportunity | 3.72 | 3.19 |
| Points per opportunity allowed | 3.43 | 4.63 |
| Average starting field position | opp 0 | opp 18 |
| Opponents' starting field position | opp 0 | opp 14 |
| Offensive plays per game (pace) | 68.4 | 62.3 |
| Stat | South Carolina State | Howard |
|---|---|---|
| Rushing EPA per play | +0.07 | +0.08 |
| Passing EPA per play | +0.12 | -0.06 |
| Rushing EPA allowed | +0.03 | -0.00 |
| Passing EPA allowed | -0.01 | +0.10 |
| Rushing success rate | 48.6% | 39.2% |
| Passing success rate | 40.4% | 31.2% |
| Run stuff rate | 22.7% | 20.9% |
| Passing-down success rate | 29.9% | 25.5% |
| Passing-down success allowed | 24.4% | 35.7% |
| Third-down conversion rate | 45.0% | 33.1% |
| Third-down rate allowed | 28.0% | 43.6% |
| Red-zone touchdown rate | 0.0% | 57.6% |
| Red-zone TD rate allowed | 0.0% | 68.6% |
# = rank among 138 FBS teams. Efficiency numbers exclude garbage time. Per-play numbers of teams with a weak schedule are pulled toward their opponent-adjusted values (fully at one standard deviation below an average schedule). Source: play-by-play (cfbfastR / sportsdataverse), aggregated by us.
More: South Carolina State schedule ยท Howard schedule ยท all Week 10 projections
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